Dr. Cranium's Laboratory
How do I get past these doorbells?
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This is one of those memory games.
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Just repeat the sequence, and the door will open.
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You can bypass this puzzle by hitting the question mark. This isn't
recommended, since you won't get points.
Where can I find a key for Dr. Cranium's lab door?
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It is in the Antwerp maze.
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You will have to catch an Antwerp, and use it to get the key.
How can I catch an Antwerp?
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You will have to trap one.
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The machine will trap it for you.
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Program into the machine which animal you want trapped.
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Bait the machine.
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Open the door on the right to let the Antwerps loose.
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The machine will catch one.
What do I bait the trap with?
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Avocado.
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You can find it at the General Store.
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Buy the Trail Rations.
How do I use the maze?
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You will need an Antwerp first.
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Once you catch an Antwerp, rotate the maze in the direction you want it to
go.
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Work your way towards the key, and exit the maze once you have it.
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If the Antwerp is moving too fast, turn the game speed down.
How do I open Dr. Cranium's laboratory door?
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You will need the key first.
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Once you have the key, you will have to solve a puzzle.
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Make a key hole, and you will be able to insert the key.
Where can I find the formulas Dr. Cranium requests?
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This was the copy protection for the floppy disk version of the game.
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You can find these formulas in the game manual.
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If you lost the manual, you can find the formulas at this site.
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Enter the formula that corresponds to the name given.
How can I get the Rehydration Solution?
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First give him the correct formula from the game manual.
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He also wants some Grue Goo.
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Exchange some Grue Goo for the solution.
Where can I get some Grue Goo?
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Find some at the Dark One's Gate.
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Pick it up with an empty flask.
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